Monday, January 6, 2020

Advanced Production Projects

TRAPPED - Producer - Unity

CURRENT PROJECT

This project was a part of my second semester of senior year. This game really put me to the test because this was my second time producing a game in the major with a team of over 10. For this project, I oversaw the Trello board where I kept track of point values to calculate in the burndown chart I create every sprint. This was an especially stressful time because I was also producing another game at the time with another group. This honed my ability to create a schedule for myself and others and maintained a solid production cycle. I am most proud of these projects because of how much I learned in the process and the amazing connections I've made from countless late night work days.

I'M FREE - Producer/Designer - Unity 

CURRENT PROJECT

This project was done my second semester of senior year. For this project, I acted as the game designer AND producer which means I was in charge of the vision of the game and was also in charge of the asset production. I wanted to create a game where you can just run around and break stuff in the most fun way possible. This game is its own genre of infinite runner roguelike where you must break stuff to reach a high score. This is a special project to me because this was with a smaller team where everyone just really enjoyed what they were doing and the transparency and honesty allowed everyone to be on the same page and create a really fun work of art. I was in charge of the Trello, game design document, the google drive folder, creating sprint reviews, sprint kickoffs, and much more.

Link to itch page

Parasitic - Producer - Unity

This project was done in my senior year of college at Chico State. This time around, I was "hired" on to be a producer rather than the designer. This allowed me total freedom over management of the team and through this control I was able to plan out the entire development process for the game. I have successfully created burndown charts, managed the agile process with Trello for weekly sprints, did weekly blog posts about the status and direction of the team and game, stayed up countless nights triple checking the development of the game, and presented the best work bi-weekly for the entire team to enjoy and talk about. In the end, we have a fully fleshed out fantasy, turn-based, strategy game where you must defeat the evil insects that have infected the world.

Check it out below!

Link to itch page               Link to postmortem


Elementalist - Designer - Unity

This project was done in my junior year of college at Chico State. I pitched a game where Castle Crashers meets Celeste, a multiplayer, ability-driven and movement focused couch co-op game. I actually got chosen to see this idea out as game designer on the project and drafted a team of 14 other students to help out. I got the final say on all things that promoted this game. After a four month production process, we ended up with a fantastic result. It's a super fun and engaging game that highlights the potential of everyone on the team. During this process, I learned how to do weekly dev-logs that explain my thought process on the development of the game, and how to correctly run a 14 man team across multiple disciplines. Fantastic project and can't wait to work on the next one! 

Check it out below!

Link to itch page               Link to postmortem


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